- Ranked at T1 for quick tier scanning.
- Profession Machinist gives this unit a clear identity.
Anderson
A well-mannered young man with good qualities and excellent work ability make him the "Madam" and the best spokesperson for the United Security Administration. Regarding his origin, there are different opinions in private. Some people say that he is the eldest son from a family of agents, some say that he is an orphan who received secret training, others say that he is a descendant of a down-and-out royal family, or a pretty boy raised by the "Mrs."... No matter which one is said, Smith Anderson cannot be accurately defined. And he himself doesn't care about the world's various evaluations. He just keeps switching between various faces and plays roles that meet other people's expectations on appropriate occasions... The only regrettable thing is his somewhat outdated personal taste, such as collecting some old jokes. He is privately called "the regrettable handsome guy" by his colleagues.
Anderson field read
A well-mannered young man with good qualities and excellent work ability make him the "Madam" and the best spokesperson for the United Security Administration. Regarding
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T1 / Machinist / Medium when you need a quick roster scan before opening the detailed review and info tabs.
Anderson quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Anderson
When other friendly mechas in the team are attacked and engaged in a battle, if their torso suffers excessive damage, they will immediately activate [[Unyielding]], which will last until the end of the battle. After the battle, they will be sent to Anderson's side and apply [[Invisibility I]] to them, which lasts for 2 rounds and leaves 1 [[Illusion I]] at the original position. This effect can only be activated once per attack.
When other friendly mechas in the team are attacked and engaged in a battle, if their torso suffers excessive damage, they will immediately activate [[Unyielding]], which will last until the end of the battle. After the battle, they will be sent to Anderson and apply [[Invisibility I]] to him, which lasts for 2 rounds and leaves an [[Illusion I]] at the original position. This effect can only be activated once per attack; When [[Illusion I]] is destroyed, the attacker will be unable to activate any [[Re-Attack]] effects and apply [[Weapon Impediment]] to them, lasting for 2 rounds, and is invalid for some units.
α (Alpha)
Slots: Attack / Dodge / Critical[[Cooperation 1]] The number of activations per round +1
After active repair, dispel 1 debuff effect
Initial value of AP +1
β (Beta)
Slots: Attack / Dodge / CriticalIncreases the damage multiplier of [[Cooperation Attack]] triggered by [[Cooperation 1]] to 0.3 times
AP's recovery value +1
AP’s upper limit +1
γ1 (Gamma)
Slots: Attack / Critical / CriticalAt the end of the action, randomly select other friendly forces in the adjacent square to perform [[Passive repair]]. The repair amount is 0.6 times the repair backpack. Damaged parts cannot be repaired.
AP’s upper limit +1
After active repair, you can move an additional 2 spaces.
Make [[Emergency Repair 1]] select the target within 2 blocks around it.
Increase the repair capacity of [[Emergency Repair 1]] to double the repair backpack
Increase the number of repair targets of [[Emergency Repair 1]] by 1
γ2 (Gamma)
Slots: Attack / Dodge / Critical[[Fake it real]] Repair the target immediately after teleportation, restoring the durability of all parts. The repair amount is twice the repair backpack, and can repair 1 damaged part.
AP’s upper limit +1
The AP cost of using the repair skill for the first time in each round is -1, with a minimum of 1 point.
[[Fake it real]] can be activated again after 3 rounds.
When activating [[Fake it real]], dispel 2 debuff effects on the target.
The duration of [[Illusion]] is extended to 1 turn, and the command [Return] is obtained
Build routes for Anderson
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