- Profession Tactician gives this unit a clear identity.
Hardaway
Villars Hardaway, a first-class technical lieutenant attached to the Morning Star Alliance Defense Force's task force stationed on Mihema Island, is the most trusted lieutenant of Matilda Rossi, the "Flower of the Defense Force". He is proficient in electronic information warfare and multi-type mechanical operations, and has also dabbled in bionic intelligent framework technology. He has a serious and pragmatic personality, calm and rigorous personality, and is good at collecting intelligence and accurately analyzing it. Even in the face of complex situations, he can often get to the core. In his first year at Sandest Military Academy, he passed the second-class technical officer examination with honors and was regarded as a future star in the field of information operations of the Defense Forces. After graduation, he joined the 35th Battalion of the 1st Mobile Division where Matilda belonged, assisting the unorganized Matilda in troop management and tactical planning, and landed on the island with her in the 119th year of the New Era, thus entering the chaos of Mihema.
Hardaway field read
Villars Hardaway, a first-class technical lieutenant attached to the Morning Star Alliance Defense Force's task force stationed on Mihema Island, is the most trusted lieu
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Use as Tactician / Medium when you need a quick roster scan before opening the detailed review and info tabs.
Hardaway quick read
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Hardaway
After using a rocket to actively attack, 1 layer of [[Destruction]] will be immediately applied to the hit target, which can be stacked up to 10 layers; the weight of the rocket is reduced by 130
After using a rocket to actively attack, 1 layer of [[Destruction]] will be immediately applied to the hit target, which can be stacked up to 10 times; the weight of the rocket is reduced by 130; the maximum number of layers of [[Destruction]] is +2. When using a rocket to attack a target carrying [[Destruction]], the damage will be increased by 20%.
α (Alpha)
Slots: Attack / Dodge / DodgeTactical weapon magazine capacity +1
AP's recovery value +1
Initial value of AP +1
β (Beta)
Slots: Attack / Critical / CriticalTactical weapon reload cooldown -1 round
AP's recovery value +1
AP’s upper limit +2
γ1 (Gamma)
Slots: Attack / Dodge / CriticalYou can activate [[attack again]] after using a tactical weapon for the first time in each round. You cannot move before attacking. The final damage is reduced by 30%. It can be activated once per round at most.
AP’s upper limit +1
When [[Autoreload]] is completed, restore 1 AP
When attacking with a tactical weapon for the first time in each round, the damage will be increased by 4% for every 1 AP consumed, up to a maximum of 20%.
When activating [[Bombardment 1]]'s [[Reattack]], you can use the remaining movement to continue moving.
When launching [[Bombardment 1]]'s [[Reattack]], the final damage will no longer be reduced.
γ2 (Gamma)
Slots: Attack / Dodge / CriticalWhen an enemy unit carrying [[Destruction]] is destroyed, all layers of [[Destruction]] will be transferred to the enemy unit with the highest durability value within 3 blocks around it.
AP’s upper limit +1
When the target is destroyed, an additional 1 AP will be recovered after the battle, and can be activated up to 2 times per round.
When attacking with rockets, the damage is increased by 15%. When attacking large units, the damage is increased by an additional 100%.
When the enemy aircraft with 5 or more layers of [[Destruction]] is destroyed, [Hardaway] recovers 1 AP and can be activated up to 2 times per round.
When [[Destruction]] triggers [[Fixed Damage]], for every additional critical hit of this rocket attack, [[Fixed Damage]] will be increased by 1 additional time, up to 3 times.
Build routes for Hardaway
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