- Ranked at T3 for quick tier scanning.
- Profession Tactician gives this unit a clear identity.
Cicero
"Cicero Wright - trusts power more than science. Don't mistake him for a regular researcher. Showed his hand when he fled UNCS with test subjects to East Milkhama. Yeah, he's valuable to the League, but keep him away from real power. Meanwhile, extract and copy his tech fast." —DLAF leadership notes
Cicero field read
"Cicero Wright - trusts power more than science. Don't mistake him for a regular researcher. Showed his hand when he fled UNCS with test subjects to East Milkhama. Yeah,
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T3 / Tactician / Medium when you need a quick roster scan before opening the detailed review and info tabs.
Cicero quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Cicero
When self's HP is full, AP Regen per turn +1.
When HP is full, AP Regen per turn +1.
When attacking with a Tactical Weapon, for each 1 AP that you possess, Crit Rate +3%, up to 15%.
α (Alpha)
Slots: Attack / Dodge / CriticalTactical Weapon Magazine Capacity +1.
AP Regen +1.
Initial AP +1.
β (Beta)
Slots: Attack / Dodge / DodgeTactical Weapons Reload CD -1.
AP Regen +1.
AP Cap +2.
γ1 (Gamma)
Slots: Attack / Dodge / DodgeAfter the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking.
AP Cap +1.
When Auto Load is complete, restore 1 AP.
When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%.
When Re-ATK is triggered, allow continued moving with the remaining movement.
After triggering Re-ATK, it no longer reduces final damage.
γ2 (Gamma)
Slots: Attack / Critical / CriticalAt the end of the action, restore 10% of HP.
AP Cap +1.
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
When HP is full, DMG Taken -20%.
When receiving active repairs, Received Repair AMT +12%.
The HP required for Thirst for Knowledge to take effect has been lowered to 70%.
Build routes for Cicero
Character-specific guides stay here, separated from general game guides.
Character-specific guides created from the admin panel will appear here.