- Ranked at T5 for quick tier scanning.
- Profession Fighter gives this unit a clear identity.
Raven
"Raven Bluecher, Blair's boy. Enfield Academy star, active NDF officer. Media calls him the perfect leader-warrior. Truth? Just daddy's sheltered kid." —Anonymous cadet
Raven field read
"Raven Bluecher, Blair's boy. Enfield Academy star, active NDF officer. Media calls him the perfect leader-warrior. Truth? Just daddy's sheltered kid." —Anonymous cadet
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T5 / Fighter / Heavy when you need a quick roster scan before opening the detailed review and info tabs.
Raven quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Raven
During an Active Attack in combat, inflict Timidity I on the target after combat, effective 1 time and lasting for 1 turn.
During an Active Attack in combat, inflict Timidity I on the target after combat, effective 1 time and lasting for 1 turn.
When inflicting debuffs, the duration +1.
α (Alpha)
Slots: Attack / Dodge / CriticalUpon triggering Re-ATK, allows movement of 2 tiles before attacking.
AP Regen +1.
Initial AP +1.
β (Beta)
Slots: Dodge / Critical / CriticalDestroying the target can trigger Re-Act, allowing action with full movement distance.
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Dodge / DodgeDuring an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.
AP Cap +1.
Re-ATK or Re-Act's effective times per turn +1.
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
Flurry Strike damage multiplier is increased to 0.75.
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2 (Gamma)
Slots: Attack / Attack / CriticalWhen casting AoE attacks, inflict Timidity on the hit target.
AP Cap +1.
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
Timidity will be effective for 2 times.
For each target carrying Timidity within the 1-ring area, DMG +5%, up to 15%.
When destroying a target that has Timidity, restore 1 AP to yourself, effective up to 2 times per turn.
Build routes for Raven
Character-specific guides stay here, separated from general game guides.
Character-specific guides created from the admin panel will appear here.