- Ranked at T0.5 for quick tier scanning.
- Profession Tactician gives this unit a clear identity.
Fia
Fia Herstota, a super-fit girl who escaped from the Hokuriku Joint Laboratory, and Erika's assistant, gives people an inexplicable sense of coercion as a eldest lady. Since her arrival, Erika has pushed almost all the messy tasks at hand, including difficult clients, to her on the pretext of training new stars in the journalism world. Although Fia is a "living assistant" in name only, due to her good upbringing, she cannot tolerate Erika's informal living habits and always unknowingly takes care of Erika's food, clothing, housing and transportation. I have protested to Erika many times about this, but I still haven’t received effective feedback...
Fia field read
Fia Herstota, a super-fit girl who escaped from the Hokuriku Joint Laboratory, and Erika's assistant, gives people an inexplicable sense of coercion as a eldest lady. Sin
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T0.5 / Tactician / Medium when you need a quick roster scan before opening the detailed review and info tabs.
Fia quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Fia
You can use the [Strong Magnetic Coil] command and then continue to act. It can be used up to 1 time per round.
You can use the [Strong Magnetic Coil] command, and then continue to act. It can be used up to once per round; the magazine capacity of the electromagnetic gun +2
α (Alpha)
Slots: Attack / Critical / CriticalTactical weapon magazine capacity +1
AP's recovery value +1
Initial value of AP +1
β (Beta)
Slots: Attack / Dodge / CriticalTactical weapon reload cooldown -1 round
AP's recovery value +1
AP’s upper limit +2
γ1 (Gamma)
Slots: Attack / Dodge / DodgeYou can activate [[attack again]] after using a tactical weapon for the first time in each round. You cannot move before attacking. The final damage is reduced by 30%. It can be activated once per round at most.
AP’s upper limit +1
When [[Autoreload]] is completed, restore 1 AP
When attacking with a tactical weapon for the first time in each round, the damage will be increased by 4% for every 1 AP consumed, up to a maximum of 20%.
When activating [[Bombardment 1]]'s [[Reattack]], you can use the remaining movement to continue moving.
When launching [[Bombardment 1]]'s [[Reattack]], the final damage will no longer be reduced.
γ2 (Gamma)
Slots: Attack / Dodge / CriticalAfter using the flamethrower to actively attack, if you hit 2 or more targets, you can activate [[Reattack]]. You can move 2 spaces before attacking, and can be activated up to once per round; it cannot be triggered repeatedly with the same type of [[Reattack]] effect.
AP’s upper limit +1
When the target is destroyed, an additional 1 AP will be recovered after the battle, and can be activated up to 2 times per round.
When deploying [[Strong Magnetic Coil]], you can set the direction diagonally
Applies a random debuff to the target hit by the deflection effect of [[Strong Magnetic Coil]], lasting 2 turns.
Range skill AP consumption -1, minimum 1 point
Build routes for Fia
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Character-specific guides created from the admin panel will appear here.