- Ranked at T1 for quick tier scanning.
- Profession Sniper gives this unit a clear identity.
Veronica
"The Alliance Supervisory Committee was once the laughing stock of the entire Mihema. During the war, sometimes the military would even deliberately reveal false information to them, because they knew that the Committee had been penetrated by the General Security Administration, and even the weekly meal list in their own office became a joke after dinner. But since the man named Colin took over the job, everything has changed... After a "purge", almost all members of the past committee disappeared from the world, and an "organization" that did not exist in the world replaced them. After a long time, the committee was re-established. Veronica was the first agent to be sent back to Mihema to perform tasks, which also meant that she was the representative of the new committee. Resolute, ruthless, able to remain calm no matter what kind of danger she faces, and facing everything with a professional attitude, she is a model of the identity of an agent... But in addition, the reason why she can come to Mihema Island as a representative is because of Colin's one-sentence letter of recommendation, "She was given a reason during the war that she must not betray."
Veronica field read
"The Alliance Supervisory Committee was once the laughing stock of the entire Mihema. During the war, sometimes the military would even deliberately reveal false informat
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T1 / Sniper / Light when you need a quick roster scan before opening the detailed review and info tabs.
Veronica quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Veronica
When an active attack with a light rifle hits an enemy aircraft, different [[Battle Damage]] will be applied according to the type of part, which lasts for 2 rounds; when an active attack inflicts [[Battle Damage]], an additional [[Reattack]] can be launched. You can move 2 spaces before attacking, and can be launched up to 1 time per round.
When using a light rifle to actively attack and hit an enemy aircraft, different [[Battle Damage]] will be applied according to the type of part, lasting for 2 rounds; when an active attack inflicts [[Battle Damage]], an additional [[Re-Attack]] can be launched. You can move 2 spaces before attacking, and can be launched up to once per round; When the own durability is higher than 80%, the attack power of shooting weapons is increased by 15%.
α (Alpha)
Slots: Attack / Dodge / Dodge[[Sniper Battle 1]] can be activated after destroying the part
AP's recovery value +1
Initial value of AP +1
β (Beta)
Slots: Attack / Critical / CriticalWhen activating [[Reattack]] of [[Sniper Battle 1]], you can move 2 spaces before attacking.
When the part is broken, 1 AP will be restored after the battle, and can be activated up to 1 time per round.
AP’s upper limit +1
γ1 (Gamma)
Slots: Attack / Dodge / CriticalWhen using a shooting weapon to actively attack a broken part, different [[Hunting Buffs]] will be obtained according to the type of the part, and can be activated up to 2 times per round.
AP’s upper limit +1
[[Reattack]] The number of attacks per round +1
When using a shooting weapon to actively attack, if the target is destroyed, you can move an additional 3 spaces.
[[Hunter Mark 1]] no longer has a limit on the number of activations per round
When the action starts, you will randomly get 1 unobtained [[Hunting Buff]] effect.
γ2 (Gamma)
Slots: Attack / Dodge / DodgeAfter the active attack, if the target carries [[battle damage]], [[attack again]] will be launched after the battle. You can move 2 spaces before attacking, and can be launched up to once per round.
AP’s upper limit +1
When the target is destroyed, an additional 1 AP will be recovered after the battle, and can be activated up to 2 times per round.
Each time the core talent is triggered, [[Battle damage]] will be applied to units of the same camp in a circle around the target at the same time.
When fighting against a target carrying [[Battle Damage]], the final damage will be increased by 5%. Each additional [[Battle Damage]] will increase the final damage by an additional 5%, up to a maximum of 15%.
The [[attack again]] activated by the talent becomes [[action again]]
Build routes for Veronica
Character-specific guides stay here, separated from general game guides.
Character-specific guides created from the admin panel will appear here.