Prometheus
SAT-47SC Fire Stealer is a third-generation light mech developed and developed by Sid Manufacturing. It is mainly installed in the Morning Star Alliance Defense Force and Supervisory Committee. As a representative model of Sid Manufacturing's entry into the field of high-end light mechas, the Firestealer's design abandons the company's traditional emphasis on firepower and cost-effectiveness. It uses a new steel arashi alloy frame that is lighter and stronger at all costs, as well as an experimental combat auxiliary integrated system "cracking core". It is also equipped with an AI dynamic function control design, so that it can take into account battlefield data collection and instantaneous release of precise firepower with low overall energy consumption, so as to effectively attack high-value targets. Regardless of the technical parameters or actual combat results, the Firestealer is an excellent mecha suitable for long-term individual special operations missions.
SAT-47SC Fire Stealer is a third-generation light mech developed and developed by Sid Manufacturing. It is mainly installed in the Morning Star Alliance Defense Force and Supervisory Committee. As a representative model of Sid Manufacturing's entry into the field of high-end light mechas, the Firestealer's design abandons the company's traditional emphasis on firepower and cost-effectiveness. It uses a new steel arashi alloy frame that is lighter and stronger at all costs, as well as an experimental combat auxiliary integrated system "cracking core". It is also equipped with an AI dynamic function control design, so that it can take into account battlefield data collection and instantaneous release of precise firepower with low overall energy consumption, so as to effectively attack high-value targets. Regardless of the technical parameters or actual combat results, the Firestealer is an excellent mecha suitable for long-term individual special operations missions.
Hit rate increased by 5%
Each time a debuff is applied during the battle, the own damage will be increased by 5%, and the damage suffered by the target will be increased by 2%. It can be stacked 5 times and lasts for 2 rounds.
When actively attacking, the critical hit rate is increased by 5%. If there is no critical hit this time, the critical hit rate of the next active attack will be increased by 4%, which can be superimposed and lasts until the critical hit.
Hit rate increased by 10%
Each time a debuff is applied during the battle, the own damage will be increased by 5%, and the damage suffered by the target will be increased by 2%. It can be stacked 5 times and lasts for 2 rounds.
When actively attacking, the critical hit rate will be increased by 20%. If there is no critical hit this time, the critical hit rate of the next active attack will be increased by 15%, which can be superimposed and last until the critical hit is cleared; when [[aiming]], the skill multiplier +0.1
No skills have been added yet.