- Ranked at T0.5 for quick tier scanning.
- Profession Raider gives this unit a clear identity.
Frida
"Boss Frida's a Milkhama legend! Joined when we rebranded to Electric Eel. She cleaned the house and dealt with troublemakers. Everyone says Milkhama's full of chances - it's all traps! Boss got us through and made us strong. We all owe her!" —Garm, Electric Eel
Frida field read
"Boss Frida's a Milkhama legend! Joined when we rebranded to Electric Eel. She cleaned the house and dealt with troublemakers. Everyone says Milkhama's full of chances -
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T0.5 / Raider / Light when you need a quick roster scan before opening the detailed review and info tabs.
Frida quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Frida
When attacking with a Shotgun, inflict Instability II on the target before combat, up to 5 stacks, lasting for 2 turns. This target cannot be affected by Guard during this combat.
When initiating combat with a Shotgun, inflicts Instability II on the target before combat. Stacks up to 5 times. Lasts for 2 turns. The target cannot be affected by Guard during this skirmish.
When in combat with a target affected by Instability stacks, gains Crit Rate +5% per stack (up to 15%).
α (Alpha)
Slots: Attack / Dodge / CriticalLink Attack's effective times per turn +1.
AP Regen +1.
Initial AP +1.
β (Beta)
Slots: Attack / Dodge / DodgeLink Attack's damage multiplier is increased to 0.3.
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Dodge / CriticalUnlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
AP Cap +1.
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
When in combat with a target at Ideal Range, Hit Rate +12%.
When in combat with a target at Ideal Range, Crit Rate +12%.
When in combat with a target at Ideal Range, final DMG +30%.
γ2 (Gamma)
Slots: Attack / Critical / CriticalWhen attacking with a Shotgun, if the target is within an adjacent (1 tile) area, knock it back 1 tile after combat.
AP Cap +1.
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
When knocking back the target, if the path is blocked, inflict Intimidation on the target, lasting for 1 turn.
When using a Shotgun for an Active Attack on a target within the adjacent (1 tile) area, increase damage to the Body part by 35%.
When knocking back the target, if the path is blocked, additionally deal Fixed DMG once for 0.35x DMG to the target.
Build routes for Frida
Character-specific guides stay here, separated from general game guides.
Character-specific guides created from the admin panel will appear here.