- Ranked at T1 for quick tier scanning.
- Profession Guardian gives this unit a clear identity.
Tiphys
"While trapped, I lost the ability to move due to two gunshot wounds to my left thigh. There was another officer trapped with me at the time. His arm was fractured and the joints were abnormally swollen due to inflammation. Due to the conditions, it could only be fixed hastily. 'The mission is not completed yet, so we cannot sit still and wait for death.' - He said this, dragging me away with his remaining hand, trudging nine kilometers in the snow, and finally found reinforcements to complete the mission. I I owed him my life, and followed him for decades, watching him grow from an ordinary officer to a famous war hero. The battle of Milsas he commanded was enough to be written into military textbooks. The reputation of "Tifas Muller" was admired by everyone. What an honor it was. But he would always retort sternly: "How arrogant it is to praise honors accumulated with life." - Memoirs of a senior officer of the Morning Star Alliance Defense Force.
Tiphys field read
"While trapped, I lost the ability to move due to two gunshot wounds to my left thigh. There was another officer trapped with me at the time. His arm was fractured and th
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T1 / Guardian / Heavy when you need a quick roster scan before opening the detailed review and info tabs.
Tiphys quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Tiphys
You can use the [Strategic Field] command, which can only be used after 2 turns.
You can use the [Strategic Field] command, which can only be used after 2 turns; when present, the damage caused by teammates in the friendly terrain effect is increased by 10%.
α (Alpha)
Slots: Attack / Dodge / CriticalWhen [[Rescue Defense]] is activated, the damage taken is reduced by 10%.
Counterattack damage increased by 20%
Initial value of AP +1
β (Beta)
Slots: Attack / Critical / Critical[[Rescue Defense]] The number of times it can be activated per round +1
When [[Rescue Defense]] is activated, 1 AP will be restored after the battle, and can be activated up to 1 time per round.
AP’s upper limit +1
γ1 (Gamma)
Slots: Attack / Dodge / CriticalWhen the arm suffers excessive damage, [[Unyielding]] will be triggered and locked to 1 point of durability. This effect can only be activated once per attack.
AP’s upper limit +1
At the end of the action, if you did not take the initiative to attack this round, you can move an additional 2 spaces.
The part that triggers [[Unyielding]] (including damage) will recover 35% of its durability after the battle.
Allows [[Indestructible 1]] to be activated again after an interval of 3 rounds, and there is no longer a limit on the number of activations per attack.
[[Indestructible 1]] will be triggered when any part of the body suffers excessive damage.
γ2 (Gamma)
Slots: Attack / Dodge / Criticalterrain effect duration +1 turn
AP’s upper limit +1
[[Rescue Defense]] no longer has a limit on the number of activations per round
When deploying a terrain effect, the release distance is extended by 1 block.
While on the field, friendly units within the deployed terrain effect are immune to the [[Displacement]] effect from enemy aircraft, and cannot be subject to [[Prohibited Support]] and [[Prohibited Supported]] effects.
When the deployed terrain effect expires, it will cause [[fixed damage]] of 15% of the maximum durability to all parts of the enemy aircraft in the field and within 1 circle around it.
Build routes for Tiphys
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