- Ranked at T1 for quick tier scanning.
- Profession Raider gives this unit a clear identity.
Shinji
Shinji Ikari, the pilot of EVA Unit-1 from another world, the third qualified EVA person. A boy who is looking for recognition from others while constantly fighting against the apostles. After arriving at Mihema, Shinji Ikari escaped from the crisis caused by Leviathan under the cover of Dean Knight. After a series of ups and downs and bizarre adventures, he and his companions defeated the invading Leviathan.
Shinji field read
Shinji Ikari, the pilot of EVA Unit-1 from another world, the third qualified EVA person. A boy who is looking for recognition from others while constantly fighting again
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T1 / Raider / Medium when you need a quick roster scan before opening the detailed review and info tabs.
Shinji quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
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Shinji
You can [[Synchronize]] with mechas; after taking the initiative to attack, if you carry more than or equal to 3 buffs, you can activate [[Reattack]]. You cannot move before attacking. It can be activated once per round at most.
You can perform [[Synchronization]] with mechas; after taking the initiative to attack, if you carry more than or equal to 3 buffs, you can activate [[Reattack]]. You cannot move before attacking, and can be activated up to 1 time per round; When attacking, [[Synchronization rate]] increases by 10%; when the action starts, if [Zero] or [Asuka] is present, you will randomly obtain 1 buff effect, which lasts for 2 rounds.
α (Alpha)
Slots: Attack / Dodge / Critical[[Cooperation 1]] The number of activations per round +1
AP's recovery value +1
Initial value of AP +1
β (Beta)
Slots: Attack / Dodge / DodgeIncreases the damage multiplier of [[Cooperation Attack]] triggered by [[Cooperation 1]] to 0.3 times
When the part is broken, 1 AP will be restored after the battle, and can be activated up to 1 time per round.
AP’s upper limit +1
γ1 (Gamma)
Slots: Attack / Dodge / CriticalWhen [[Synchronization rate]] is greater than or equal to 65%, the damage will be increased by 10% and the damage taken will be reduced by 10%.
AP’s upper limit +1
At the end of the action, if you did not take the initiative to attack this round, you can move an additional 2 spaces.
After the active attack, a random copy of the dispellable buff effect carried by the target will be activated up to 2 times per round.
When [[Synchronization rate]] is greater than or equal to 80%, each buff effect at the end of the action will restore 5% of the self's maximum durability, up to 15%, and damaged parts cannot be repaired.
The upper limit of [[Synchronization rate]] breaks through to 400%, and some effects exceeding 100% are reduced by 50%; when [[Synchronization rate]] is greater than or equal to 100%, the critical hit rate is increased by 30% and mobility +1; when the own durability is less than 20%, [[Synchronization rate]] is immediately increased by 50%, and this effect can only be activated once per attack.
γ2 (Gamma)
Slots: Attack / Dodge / CriticalIncrease arm durability and armor by 20%
AP’s upper limit +1
If you have not moved before taking the initiative to attack, you can activate [[attack again]]. You cannot move before attacking. It can be activated up to once per round. It cannot be triggered repeatedly with the same [[attack again]] effect.
During the active attack battle, if the target is unable to counterattack, after the battle, one of its own buffs will be randomly extended for [[remaining rounds]] for 1 round.
[[Synchronization rate]] The correction effect increases by 50% and will be fixed when it reaches 100%
When [[synchronization rate]] reaches 100%, the range of heavy machine guns and sniper rifles will be +1, and the final damage will be increased by 15%.
Build routes for Shinji
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