- Profession Fighter gives this unit a clear identity.
Giselle
Gisele Meyer comes from a remote mountainous area called "Niedfals". She and her tribe originally lived an isolated tribal life until an outsider unexpectedly visited a few years ago, bringing civilization and war. She was shocked by the powerful power of the steel giant "Mecha", but was also confused that it was just a murder weapon, and regretted that her people were addicted to war. In order to find a way to coexist with the new world, she resolutely left her hometown and came to Mihema Island to experience the great changes of the times firsthand. More than twenty years of life in the Niedersfals tribe has given Giselle a unique perspective on the world. She can intuitively see the "fire" in other people's hearts, and she can also feel the "wind" that symbolizes change. With her extraordinary physique and outstanding learning ability, she served as a fighter in the octagonal cage, and also learned to pilot a mech to participate in battles. She gradually gained a foothold in Mihema, but she is still looking for answers related to war and the new world...
Giselle field read
Gisele Meyer comes from a remote mountainous area called "Niedfals". She and her tribe originally lived an isolated tribal life until an outsider unexpectedly visited a f
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as Fighter / Medium when you need a quick roster scan before opening the detailed review and info tabs.
Giselle quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
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Giselle
When non-[[fixed damage]] is caused, 12% of the damage caused is converted into corresponding layers of [[Hunter]], up to a maximum of 5 times the attack power of the pole weapon; the floating cannon increases the current attack power of [[Hunter]] by 10%, and the increase is no more than 0.25 times the attack power of the pole weapon; when going into battle, obtain [[Hunter]] equivalent to 30% of the maximum upper limit.
When non-[[fixed damage]] is caused, 18% of the damage dealt is converted into corresponding layers of [[Hunter]], up to a maximum of 7.5 times the attack power of the pole weapon; the float cannon increases the current attack power of [[Hunter]] by 10%, and the increase is no more than 0.25 times the attack power of the pole weapon; when going into battle, obtain [[Hunter]] equivalent to 30% of the maximum limit; the float cannon's magazine capacity +1
α (Alpha)
Slots: Attack / Dodge / CriticalWhen launching [[attack again]], you can move 2 spaces before attacking.
AP's recovery value +1
Initial value of AP +1
β (Beta)
Slots: Attack / Dodge / DodgeAfter destroying the target, you can activate [[ACT AGAIN]] and use full movement power to move.
When the part is broken, 1 AP will be restored after the battle, and can be activated up to 1 time per round.
AP’s upper limit +1
γ1 (Gamma)
Slots: Attack / Dodge / DodgeAfter using the long handle to actively attack, if the durability of the hit part is less than 15%, the [[Execute]] effect will be activated, and the part will be destroyed directly after the battle.
AP’s upper limit +1
The number of times [[attack again]] or [[act again]] per round +1
[]The critical line of the damaged part is increased to 25%
When [[Smasher]] is activated to destroy a part, the number of times of [[Reattack]] or [[Reaction]] will be deducted and an additional 1 AP will be recovered. It can be activated up to 1 time per round.
When using the long handle to break a part other than the torso, [[Fixed damage]] will be caused to the torso equal to 25% of the maximum durability of that part.
γ2 (Gamma)
Slots: Attack / Dodge / CriticalWhen actively attacking the damaged part, 1 floating gun ammunition will be recovered after the battle. This can be triggered up to 2 times per round.
AP’s upper limit +1
When the target is destroyed, an additional 1 AP will be recovered after the battle, and can be activated up to 2 times per round.
When actively attacking, the damage is increased by 10%, and each target within the skill range increases the damage of this attack by an additional 5%, up to a maximum of 25%; the [[fixed damage]] caused by consuming [[Hunter]] is increased by 15%
Movement +2 for the first action in each round
The attack power of pole weapons and floating cannon damage are increased by 25%; at the end of each action, the attack power of own pole weapons is increased by 3%, up to 15%, and the damage of floating cannons is increased by 5%, up to 25%.
Build routes for Giselle
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