- Ranked at T0.5 for quick tier scanning.
- Profession Raider gives this unit a clear identity.
Toraoh
The Tiger King, a boy from another world, is the son of the great demon king Doodada. He loves having fun and comes to Mihema Island through his dreams, starting a new adventure.
Toraoh field read
The Tiger King, a boy from another world, is the son of the great demon king Doodada. He loves having fun and comes to Mihema Island through his dreams, starting a new ad
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T0.5 / Raider / Light when you need a quick roster scan before opening the detailed review and info tabs.
Toraoh quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Toraoh
If you carry less than or equal to 3 dispellable debuffs, the dispellable debuffs will be invalid; for each debuff applied, you will gain 1 layer of [[Tiger Power]], which can be stacked 5 times and last for 2 rounds.
If you carry less than or equal to 3 dispellable debuffs, the dispellable debuffs will be invalid; for each debuff applied, you will gain 1 layer of [[Tiger Power]], which can be stacked 5 times and last for 2 rounds; When actively attacking, if the number of critical hits is greater than or equal to 6 times, 1 AP will be restored after the battle, and it can be activated up to 2 times per round.
α (Alpha)
Slots: Attack / Dodge / Dodge[[Cooperation 1]] The number of activations per round +1
AP's recovery value +1
Initial value of AP +1
β (Beta)
Slots: Attack / Critical / CriticalIncreases the damage multiplier of [[Cooperation Attack]] triggered by [[Cooperation 1]] to 0.3 times
When the part is broken, 1 AP will be restored after the battle, and can be activated up to 1 time per round.
AP’s upper limit +1
γ1 (Gamma)
Slots: Attack / Dodge / DodgeThe conditions for dispelling debuff effects when the talent is invalid are increased to less than or equal to 5
AP’s upper limit +1
At the end of the action, if you did not take the initiative to attack this round, you can move an additional 2 spaces.
At the end of the action, for each debuff carried, 3% of the durability of the intact part will be restored, up to 15%.
For each debuff carried by the self, the damage is increased by 8%, up to a maximum of 40%.
When using a shotgun to launch a range attack, if there are 3 or more debuffs before the attack, the attack range will be +1
γ2 (Gamma)
Slots: Attack / Dodge / CriticalWhen actively attacking, if the number of dispellable debuffs it carries is less than 5, it will immediately obtain a random debuff that lasts for 2 rounds.
AP’s upper limit +1
If you have not moved before taking the initiative to attack, you can activate [[attack again]]. You cannot move before attacking. It can be activated up to once per round. It cannot be triggered repeatedly with the same [[attack again]] effect.
After taking the initiative to attack, if you carry more than or equal to 10 buffs and debuffs, you can activate [[Reaction]], up to 1 time per round; after triggering the [[Reaction]] effect of [Heart of the Brave Tiger 2], you will remove 5 self-dispellable debuffs and gain [[Tiger King's Basic Power]], up to 1 time per round.
The hit rate and critical hit rate are increased by 12%. When carrying 5 layers of [[Tiger Power]], the shotgun range is +1
For each layer of [[Tiger Power]] you have, the final damage increases by 4%.
Build routes for Toraoh
Character-specific guides stay here, separated from general game guides.
Character-specific guides created from the admin panel will appear here.