- Ranked at T0.5 for quick tier scanning.
- Profession Raider gives this unit a clear identity.
Marcus
"Heard Marcus got called up again, by Major William this time! Kid's solid in a fight and reliable, too. Just won't back down. The same attitude that got him in trouble at the academy. Keep that up in the NDF? Matter of time before it bites him." —Ex-UNCS grunt
Marcus field read
"Heard Marcus got called up again, by Major William this time! Kid's solid in a fight and reliable, too. Just won't back down. The same attitude that got him in trouble a
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T0.5 / Raider / Light when you need a quick roster scan before opening the detailed review and info tabs.
Marcus quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Marcus
When moving 3 or more tiles before attacking, trigger Re-ATK after combat, effective up to 1 time per turn. Unable to move before attacking.
When moving 3 or more tiles before attacking, trigger Re-ATK after combat, effective up to 1 time per turn. Unable to move before attacking.
During an Active Attack, if only 1 enemy exists within the adjacent (2 tiles) area, DMG +15%.
α (Alpha)
Slots: Attack / Dodge / DodgeLink Attack's effective times per turn +1.
AP Regen +1.
Initial AP +1.
β (Beta)
Slots: Attack / Dodge / CriticalLink Attack's damage multiplier is increased to 0.3.
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Dodge / DodgeUnlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
AP Cap +1.
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
When in combat with a target at Ideal Range, Hit Rate +12%.
When in combat with a target at Ideal Range, Crit Rate +12%.
When in combat with a target at Ideal Range, final DMG +30%.
γ2 (Gamma)
Slots: Attack / Dodge / CriticalWhen triggering Re-ATK, if your AP is less than or equal to 2, restore 1 AP.
AP Cap +1.
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
Before an Active Attack, for every 1 tile moved, DMG +4%, up to 20%.
After triggering Re-ATK, you can move up to 2 tiles before attacking.
After triggering Re-ATK, the AP Cost of the freshly used Weapon Skill is reduced by 1, with a minimum cost of 1 AP.
Build routes for Marcus
Character-specific guides stay here, separated from general game guides.
Character-specific guides created from the admin panel will appear here.