- Ranked at T2 for quick tier scanning.
- Profession Raider gives this unit a clear identity.
Mary
NDF drill instructor. Master of combat and ST tactics. Makes boot camp hell because war's worse. They call her "Devil Instructor," but she's saved more recruits than she's broken. Best Instructor in 3 years of running proves it.
Mary field read
NDF drill instructor. Master of combat and ST tactics. Makes boot camp hell because war's worse. They call her "Devil Instructor," but she's saved more recruits than she'
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T2 / Raider / Medium when you need a quick roster scan before opening the detailed review and info tabs.
Mary quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Mary
During an Active Attack or when triggering Link Attack, gain Improved Attack I before combat, up to 3 stacks, lasting for 1 turn.
During an Active Attack or when triggering a Link Attack, grant self Improved Attack I before combat, up to 3 stacks, lasting for 1 turn.
When applying buffs, the duration +1.
α (Alpha)
Slots: Attack / Dodge / CriticalLink Attack's effective times per turn +1.
AP Regen +1.
Initial AP +1.
β (Beta)
Slots: Attack / Dodge / DodgeLink Attack's damage multiplier is increased to 0.3.
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Dodge / DodgeUnlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
AP Cap +1.
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
When in combat with a target at Ideal Range, Hit Rate +12%.
When in combat with a target at Ideal Range, Crit Rate +12%.
When in combat with a target at Ideal Range, final DMG +30%.
γ2 (Gamma)
Slots: Attack / Critical / CriticalLink Attack's effective times per turn +1 again.
AP Cap +1.
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
When triggering Lead by Example, gain Improved Hit for up to 3 stacks, lasting for 1 turn.
Link Attack's effective times per turn +1 again.
Improved Attack and Improved Hit can stack up to 5 times.
Build routes for Mary
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Character-specific guides created from the admin panel will appear here.