- Ranked at T5 for quick tier scanning.
- Profession Fighter gives this unit a clear identity.
Fenrir
Northwest jungle merc, ex-gang boss. Bad blood with Movme. Luck made him Frida's man, and he claims he's Electric Eel's number two. Crafty showoff declared victory when GKD left his turf.
Fenrir field read
Northwest jungle merc, ex-gang boss. Bad blood with Movme. Luck made him Frida's man, and he claims he's Electric Eel's number two. Crafty showoff declared victory when G
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T5 / Fighter / Light when you need a quick roster scan before opening the detailed review and info tabs.
Fenrir quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Fenrir
During an Active Attack, inflict Instability I on the hit target after combat, up to 3 stacks, lasting for 1 turn.
During an Active Attack, inflict Instability I on the hit target after combat, up to 3 stacks, lasting for 1 turn.
When inflicting debuffs, the duration +1.
α (Alpha)
Slots: Attack / Dodge / CriticalUpon triggering Re-ATK, allows movement of 2 tiles before attacking.
AP Regen +1.
Initial AP +1.
β (Beta)
Slots: Attack / Dodge / CriticalDestroying the target can trigger Re-Act, allowing action with full movement distance.
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Dodge / DodgeDuring an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.
AP Cap +1.
Re-ATK or Re-Act's effective times per turn +1.
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
Flurry Strike damage multiplier is increased to 0.75.
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2 (Gamma)
Slots: Attack / Critical / CriticalInstability can now reach a maximum of 5 stacks.
AP Cap +1.
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
Instability will inflict DMG Dealt -3% on the target.
During an Active Attack, the chance to trigger Retaliation Disabled increases by 15% for each stack of Instability the target has.
When inflicting the Instability effect, inflict +1 stack.
Build routes for Fenrir
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