- Ranked at T1 for quick tier scanning.
- Profession Machinist gives this unit a clear identity.
Martini
I don’t know when, but the heiress of the Blühel family had a maid who was always smiling. At first, no one thought that the strange faces around Audrey would have any impact. It was not until Martini took care of all the trivial matters around Audrey in an understated manner, and even began to attend important war meetings as Audrey's spokesperson, that everyone realized that this maid who was deeply trusted by the Blücher family might have a great background. As a result, countless spying methods began to work, and many people wanted to use Martini as an entry point to explore the secrets of the Blühel family. However, unlike her master who was blessed with light, Martini was always shrouded in layers of fog, easily blocking out all malicious eyes. After more and more test pieces disappeared on the chessboard, people gradually realized that perhaps the identities of prey and hunter had always been superimposed, and the seemingly harmless maid who always served Audrey politely could easily push them into a desperate situation... However, Martini was already accustomed to such work. As a professional maid of the Blücher family, these were all tasks she should complete.
Martini field read
I don’t know when, but the heiress of the Blühel family had a maid who was always smiling. At first, no one thought that the strange faces around Audrey would have any im
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T1 / Machinist / Light when you need a quick roster scan before opening the detailed review and info tabs.
Martini quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Martini
You can additionally equip a repair backpack, and the load of the repair backpack is reduced by 300. When using a pile driver or a fist to actively attack, if you are carrying a repair backpack, it will cause [[fixed damage]] equivalent to 0.3 times the repair backpack to the part of the hit target with the lowest durability value.
You can additionally equip a repair backpack, and the weight of the repair backpack is reduced by 300. When using a pile driver or gloves to actively attack, if you are carrying a repair backpack, [[fixed damage]] equivalent to 0.35 times of the repair backpack will be caused to the part of the hit target with the lowest durability value, and the damage effect triggered by [[resonance pulse]] will be increased to 0.35 times; the single target repair skill range +1
α (Alpha)
Slots: Attack / Dodge / DodgeWhen launching [[attack again]], you can move 2 spaces before attacking.
AP's recovery value +1
Initial value of AP +1
β (Beta)
Slots: Attack / Critical / CriticalAfter destroying the target, you can activate [[ACT AGAIN]] and use full movement power to move.
When the part is broken, 1 AP will be restored after the battle, and can be activated up to 1 time per round.
AP’s upper limit +1
γ1 (Gamma)
Slots: Attack / Dodge / CriticalAt the end of the action, randomly select other friendly forces in the adjacent square to perform [[Passive repair]]. The repair amount is 0.6 times the repair backpack. Damaged parts cannot be repaired.
AP’s upper limit +1
The number of times [[attack again]] or [[act again]] per round +1
Make [[Emergency Repair 1]] select the target within 2 blocks around it.
Increase the repair capacity of [[Emergency Repair 1]] to double the repair backpack
Increase the number of repair targets of [[Emergency Repair 1]] by 1
γ2 (Gamma)
Slots: Attack / Dodge / CriticalWhen the [[Fixed Damage]] effect is caused by repairing the backpack, an additional [[Resonance Pulse]] will be applied to the target.
AP’s upper limit +1
When the target is destroyed, an additional 1 AP will be recovered after the battle, and can be activated up to 2 times per round.
The repair skill can be unleashed on enemy aircraft. When targeting an enemy aircraft, it will cause [[fixed damage]] that is 50% of the repair amount of the original skill.
When actively attacking, the damage will be increased according to the repair amount increase effect. Every 1% increase in repair amount will get 1% damage increase, up to a maximum increase of 40%; when actively repairing, the repair amount will be increased according to the damage increase effect. Every 2% damage increase will get a 1% repair amount increase, up to a maximum increase of 20%.
After taking the initiative to attack, you can activate [[Re-attack]]. You can move 3 spaces before attacking. You can only use repair skills in the next action. You can launch [[Re-attack]] after taking the initiative to repair. You can move 3 spaces before attacking. Only attack skills can be used in the next action. The [[Re-attack]] effect of this skill can be triggered at most once per round.
Build routes for Martini
Character-specific guides stay here, separated from general game guides.
Character-specific guides created from the admin panel will appear here.