Mirage
HU-41E Hull is a newly developed light mechanized unit developed by the Joint Design Bureau. It is still in the stage of actual combat verification and has not yet been deployed on a large scale. This model is completely built using Ovit technology. Not only does it have a unique appearance, its internal steel alloy frame, module connection structure, power unit and even the main control system are quite different from other mechs on Mihema Island. This unconventional design allows the HU-41E to have excellent basic performance and enable unconventional weapon combinations, but it also means that only good enough operators and pilots can exert its true combat capabilities.
HU-41E Hull is a newly developed light mechanized unit developed by the Joint Design Bureau. It is still in the stage of actual combat verification and has not yet been deployed on a large scale. This model is completely built using Ovit technology. Not only does it have a unique appearance, its internal steel alloy frame, module connection structure, power unit and even the main control system are quite different from other mechs on Mihema Island. This unconventional design allows the HU-41E to have excellent basic performance and enable unconventional weapon combinations, but it also means that only good enough operators and pilots can exert its true combat capabilities.
Durability increased by 5%
The repair amount is increased by 3%. When actively using single-target repair skills, the repair amount is increased by an additional 3%.
Each time a healing effect, [[fixed damage]] or splash damage is caused to a target, the damage is increased by 6% and the repair amount is increased by 4%. It can be stacked 5 times and lasts for 2 rounds.
Durability increased by 10%
The repair amount is increased by 12%. When actively using single-target repair skills, the repair amount is increased by an additional 12%. After using a non-attack command skill, the next active attack skill AP consumption is -1. After using an active attack skill, the next non-attack command skill AP consumption is -1. It can be activated up to 1 time per round.
Each time a healing effect, [[fixed damage]] or splash damage is caused to a target, the damage is increased by 6% and the repair amount is increased by 4%. It can be stacked 5 times and lasts for 2 rounds.
No skills have been added yet.