- Ranked at T4 for quick tier scanning.
- Profession Guardian gives this unit a clear identity.
Arnold
UNCS council member, a rival to Blair. Dreams of a unified, equal Milkhama. Prepping impeachment under Raven's guard. Built like a tank under that suit. Clear-eyed about the risks but won't back down from his ideals as things heat up.
Arnold field read
UNCS council member, a rival to Blair. Dreams of a unified, equal Milkhama. Prepping impeachment under Raven's guard. Built like a tank under that suit. Clear-eyed about
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T4 / Guardian / Heavy when you need a quick roster scan before opening the detailed review and info tabs.
Arnold quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Arnold
When retaliating, inflict Attack Hindrance I on the target after combat, up to 2 stacks, lasting for 1 turn.
When retaliating, inflict Attack Hindrance I on the target after combat, up to 2 stacks and lasting for 1 turn..
When inflicting debuffs, the duration +1.
α (Alpha)
Slots: Attack / Critical / CriticalWhen performing Guard, DMG Taken -10%.
DMG +20% on Retaliation.
Initial AP +1.
β (Beta)
Slots: Attack / Dodge / CriticalGuard's effective times per turn +1.
When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Critical / CriticalWhen the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle.
AP Cap +1.
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
The part that triggers Guts restores 35% of its HP after combat.
Make Guts able to trigger again after 3 turns, with no effective time limit for each battle.
When any part suffers overdamage, trigger Guts.
γ2 (Gamma)
Slots: Attack / Dodge / CriticalAttack Hindrance will also inflict Crit Rate -5%.
AP Cap +1.
Guard can now be triggered an unlimited number of times per turn.
Attack Hindrance's Duration +1.
Now, Attack Hindrance is stackable, up to 3 stacks.
When Attack Hindrance reaches 3 stacks, also inflict Weapon Hindrance on the target, lasting for 1 turn.
Build routes for Arnold
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