- Ranked at T2 for quick tier scanning.
- Profession Machinist gives this unit a clear identity.
Gareth
Born to tinker. The master mechanic who dreamed of research. Life pushed him to repairs instead. Lost his spark, except when faced with cutting-edge tech.
Gareth field read
Born to tinker. The master mechanic who dreamed of research. Life pushed him to repairs instead. Lost his spark, except when faced with cutting-edge tech.
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T2 / Machinist / Medium when you need a quick roster scan before opening the detailed review and info tabs.
Gareth quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Gareth
After performing active repairs, grant Armor Care I to the target, effective for 1 time and lasting for 2 turns.
After performing active repairs, grant Armor Care I to the target, effective for 1 time and lasting for 2 turns.
When applying buffs, the duration +1.
α (Alpha)
Slots: Attack / Dodge / CriticalLink Attack's effective times per turn +1.
After performing active repairs, dispel 1 debuff.
Initial AP +1.
β (Beta)
Slots: Attack / Critical / CriticalLink Attack's damage multiplier is increased to 0.3.
AP Regen +1.
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Critical / CriticalAt the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts.
AP Cap +1.
After performing active repairs, an additional 2 tiles can be moved.
Passive Repair selects targets within the adjacent (2 tiles) area.
Passive Repair's Repair AMT is now 1x that of the Manipulator.
The number of targets that Passive Repair can repair increases by 1.
γ2 (Gamma)
Slots: Attack / Dodge / CriticalArmor Care has a 20% chance not to consume any stacks when it takes effect.
AP Cap +1.
Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP.
Enable Armor Care to last until it takes effect.
Enhance Armor Care to reduce the DMG Taken effect it provides by 20%.
Armor Care will be effective for 2 times.
Build routes for Gareth
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Character-specific guides created from the admin panel will appear here.