- Ranked at T4 for quick tier scanning.
- Profession Fighter gives this unit a clear identity.
Hawkwood
"The subject shows positive brain mod response. Tests cleared. No negative effects from memory/emotion wipes noted. Combat reliability meets baseline. Recommend live fire data collection." —Obsidian internal report
Hawkwood field read
"The subject shows positive brain mod response. Tests cleared. No negative effects from memory/emotion wipes noted. Combat reliability meets baseline. Recommend live fire
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T4 / Fighter / Heavy when you need a quick roster scan before opening the detailed review and info tabs.
Hawkwood quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Hawkwood
With a Melee Weapon, if unable to retaliate in combat, Pursuit can be triggered, allowing the unit to move 2 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Pursuit Retaliation, dealing 0.6x DMG.
With a Melee Weapon, if unable to retaliate in combat, Pursuit can be triggered, allowing the unit to move 2 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Pursuit Retaliation, dealing 0.6x DMG.
If there are no allies within the adjacent (2 tiles) area, DMG Taken -15%.
α (Alpha)
Slots: Attack / Dodge / CriticalUpon triggering Re-ATK, allows movement of 2 tiles before attacking.
AP Regen +1.
Initial AP +1.
β (Beta)
Slots: Attack / Critical / CriticalDestroying the target can trigger Re-Act, allowing action with full movement distance.
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Dodge / DodgeDuring an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.
AP Cap +1.
Re-ATK or Re-Act's effective times per turn +1.
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
Flurry Strike damage multiplier is increased to 0.75.
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2 (Gamma)
Slots: Attack / Dodge / CriticalThe movement distance of Pursuit is increased to 3 tiles.
AP Cap +1.
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
The damage multiplier for Pursuit Retaliation is increased to 0.85.
If a move to the attacker's side with Pursuit fails, the system will automatically search for other targets within adjacent (1 tile) area to cast Pursuit Retaliation.
When triggering Pursuit Retaliation, target the part with the lowest HP.
Build routes for Hawkwood
Character-specific guides stay here, separated from general game guides.
Character-specific guides created from the admin panel will appear here.