- Ranked at T1 for quick tier scanning.
- Profession Machinist gives this unit a clear identity.
Seven
Young mechanic chasing Milkhama dreams. Prefers mods to repairs and is fascinated by Arashium. Runs Lollipop Machine Shop with one rule: top service means she mods your ST her way.
Seven field read
Young mechanic chasing Milkhama dreams. Prefers mods to repairs and is fascinated by Arashium. Runs Lollipop Machine Shop with one rule: top service means she mods your S
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T1 / Machinist / Medium when you need a quick roster scan before opening the detailed review and info tabs.
Seven quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Seven
Auto deploy Pochy after sortie. The unit's Repair AMT is 0.4x Repair AMT of Seven's Manipulator; Pochy can cast Pochy Repair
Auto-deploy Pochy after sortie. The unit's Repair AMT is 0.4x that of Seven's Manipulator. Pochy can now cast the Pochy Repair.
Pochy will redeploy after being destroyed. This will take 3 turns.
α (Alpha)
Slots: Dodge / Critical / CriticalLink Attack's effective times per turn +1.
After performing active repairs, dispel 1 debuff.
Initial AP +1.
β (Beta)
Slots: Attack / Attack / CriticalLink Attack's damage multiplier is increased to 0.3.
AP Regen +1.
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Critical / CriticalAt the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts.
AP Cap +1.
After performing active repairs, an additional 2 tiles can be moved.
Passive Repair selects targets within the adjacent (2 tiles) area.
Passive Repair's Repair AMT is now 1x that of the Manipulator.
The number of targets that Passive Repair can repair increases by 1.
γ2 (Gamma)
Slots: Attack / Dodge / CriticalPochy's inherited Repair AMT has been increased to 0.6x of Seven's Repair AMT.
AP Cap +1.
Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP.
When Pochy suffers overdamage, trigger Guts, locking to 1 HP. This effect is only effective for 1 time per deployment.
After Pochy is destroyed, Seven's Repair AMT +20%.
Pochy's Movement +2.
Build routes for Seven
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Character-specific guides created from the admin panel will appear here.