Rev-02
REV-02 Dawnbreaker-02 is a light mecha jointly developed by Hokuriku United and Laniakea Corporation. It was originally developed as a test mech for the next generation of light steel mecha. However, due to a change in strategic positioning during the development process, it became a special mech specially built for a certain pilot. In order to adapt to the driving habits of the target driver, REV-02 adopts a completely different design idea from conventional single-core aircraft. REV-02 adopts a highly compatible polymorphic adaptation framework for the torso and legs, which can temporarily program operating systems for different modules according to the driver's own habits, ensuring compatibility while greatly improving the use efficiency of the robot module.
REV-02 Dawnbreaker-02 is a light mecha jointly developed by Hokuriku United and Laniakea Corporation. It was originally developed as a test mech for the next generation of light steel mecha. However, due to a change in strategic positioning during the development process, it became a special mech specially built for a certain pilot. In order to adapt to the driving habits of the target driver, REV-02 adopts a completely different design idea from conventional single-core aircraft. REV-02 adopts a highly compatible polymorphic adaptation framework for the torso and legs, which can temporarily program operating systems for different modules according to the driver's own habits, ensuring compatibility while greatly improving the use efficiency of the robot module.
When there are no friendly troops in the surrounding 2 blocks, the damage will be increased by 4%.
Module levels in leg slots doubled
When actively attacking, for every 1 point of AP consumed, the damage will be increased by 2.5%, up to a maximum of 10%.
When actively attacking, for every 1 AP consumed, the hit rate increases by 2.5%, up to a maximum of 10%.
Firepower increased by 5%
Module levels in torso slots doubled
When there are no friendly troops in the surrounding 2 squares, the damage will be increased by 18%; at the beginning of the action, if there are no friendly troops in the surrounding 2 squares, the AP consumption of the first active attack of this round will be -1, with a minimum of 1 point.
Module levels in leg slots doubled
When actively attacking, for every 1 point of AP consumed, the damage will be increased by 2.5%, up to a maximum of 10%.
Firepower increased by 10%
When actively attacking, for every 1 AP consumed, the hit rate increases by 2.5%, up to a maximum of 10%.
Module levels in torso slots doubled
No skills have been added yet.