- Ranked at T3 for quick tier scanning.
- Profession Guardian gives this unit a clear identity.
Yevgeny
Goman leads the Ashes—a ghost on Milkhama. Some say UNCS, some say DLAF, and some whisper Ovett. His moves and motives are shadows, but his people trust him blindly.
Yevgeny field read
Goman leads the Ashes—a ghost on Milkhama. Some say UNCS, some say DLAF, and some whisper Ovett. His moves and motives are shadows, but his people trust him blindly.
- Attack type is not filled yet.
- Build notes are still light.
- No dedicated character guide is linked yet.
Use as T3 / Guardian / Heavy when you need a quick roster scan before opening the detailed review and info tabs.
Yevgeny quick read
Tier, build notes, and skill highlights in one scan-friendly command deck.
No notes have been added yet.
No skills have been added yet.
Yevgeny
When attacked, trigger Quick Draw before the enemy, then trigger Add Strike after the enemy's attack, dealing 0.75x DMG, effective up to 2 times per turn.
When attacked, trigger Quick Draw before the enemy, then trigger Add Strike after the enemy's attack, dealing 0.75x DMG, effective up to 2 times per turn.
Allows a Light Rifle to attack targets within an adjacent (1 tile) area.
α (Alpha)
Slots: Attack / Dodge / CriticalWhen performing Guard, DMG Taken -10%.
DMG +20% on Retaliation.
Initial AP +1.
β (Beta)
Slots: Attack / Dodge / CriticalGuard's effective times per turn +1.
When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Critical / CriticalWhen the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle.
AP Cap +1.
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
The part that triggers Guts restores 35% of its HP after combat.
Make Guts able to trigger again after 3 turns, with no effective time limit for each battle.
When any part suffers overdamage, trigger Guts.
γ2 (Gamma)
Slots: Attack / Dodge / DodgeWhen triggering Quick Draw or Add Strike, DMG +15%.
AP Cap +1.
Guard can now be triggered an unlimited number of times per turn.
Initiative's effective times per turn+1.
When triggering Quick Draw, prioritize hitting the Arm part.
When triggering Add Strike, prioritize hitting the part with the lowest HP.
Build routes for Yevgeny
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