Alicorn
HR-675 Alicorn A heavy mech developed by Horizon, it is currently only installed in a few units of the Morning Star Alliance Defense Force. After the success of Rex, Horizon launched a new type of mech. Although Alicorn and Rex are both models focused on long-range combat, they have adopted completely opposite design ideas. If Rex is a glass cannon that abandons defense and relies on high-speed movement to ensure survival, the Dicorn is a mobile fortress that combines firepower and protection and has a complete defense system. The composite armor it carries is connected to the fire control system, which continuously collects environmental information for real-time calculations, ensuring protection while assisting the driver in shooting, which perfectly demonstrates Horizon's technological accumulation in sniper models.
HR-675 Alicorn A heavy mech developed by Horizon, it is currently only installed in a few units of the Morning Star Alliance Defense Force. After the success of Rex, Horizon launched a new type of mech. Although Alicorn and Rex are both models focused on long-range combat, they have adopted completely opposite design ideas. If Rex is a glass cannon that abandons defense and relies on high-speed movement to ensure survival, the Dicorn is a mobile fortress that combines firepower and protection and has a complete defense system. The composite armor it carries is connected to the fire control system, which continuously collects environmental information for real-time calculations, ensuring protection while assisting the driver in shooting, which perfectly demonstrates Horizon's technological accumulation in sniper models.
Hit rate increased by 5%
When there is an enemy aircraft within the range of the current weapon, the damage will be increased by 15%. For each additional enemy aircraft, the damage will be increased by an additional 2.5%, up to a maximum of 30%.
If you have not moved before taking the initiative to attack, the critical hit rate will increase by 6%.
Hit rate increased by 10%
When there is an enemy aircraft within the range of the current weapon, the damage will be increased by 15%. For each additional enemy aircraft, the damage will be increased by an additional 2.5%, up to a maximum of 30%.
If you have not moved before taking the initiative to attack, the critical hit rate will be increased by 24%; if a critical hit occurs during the attack, the critical hit damage will be increased by 3% after the battle, which can be stacked, with a maximum increase of 15%.
No skills have been added yet.