Colossus
KX-101HA Colossus A heavy-duty mech manufactured by Camada Company, a master of second-generation technology. Although it is a recently launched new mech, the KX-101HA Colossus is extremely rare and does not use novel designs as its selling point. Instead, it integrates a large number of mature and reliable existing technologies - thick composite armor, sufficient weapon mounts, simple shield generators, local battlefield data links, etc... These combat-tested technologies operate smoothly together with the integration of the supportingly developed Iron Rain superconductor, pushing the basic performance of the Colossus to the extreme, and even significantly leading some third-generation mechs in some parameters.
KX-101HA Colossus A heavy-duty mech manufactured by Camada Company, a master of second-generation technology. Although it is a recently launched new mech, the KX-101HA Colossus is extremely rare and does not use novel designs as its selling point. Instead, it integrates a large number of mature and reliable existing technologies - thick composite armor, sufficient weapon mounts, simple shield generators, local battlefield data links, etc... These combat-tested technologies operate smoothly together with the integration of the supportingly developed Iron Rain superconductor, pushing the basic performance of the Colossus to the extreme, and even significantly leading some third-generation mechs in some parameters.
Durability increased by 5%
When attacking with a tactical weapon, the damage is increased by 15%. Every time 1 ammunition is consumed, the self-damage is increased by 4%. It can be stacked 5 times and lasts for 2 rounds.
When being attacked and hit by an active attack, if you are not carrying a shield, after the battle, a hit and undamaged part with a durability value lower than 30% will gain a shield with a maximum durability value of 4% of the part, which will last until it is broken.
Durability increased by 10%
When attacking with a tactical weapon, the damage is increased by 15%. Every time 1 ammunition is consumed, the self-damage is increased by 4%. It can be stacked 5 times and lasts for 2 rounds.
When being actively attacked and hit, if you are not carrying a shield, after the battle, a hit and undamaged part with a durability percentage lower than 70% will gain a shield with a maximum durability of 15% of the part, which will last until it is broken; when the shield is obtained, [[Damage Boost III]] and [[Hit Rate Boost III]] will be applied to a random friend and yourself within a diamond-shaped 2-square range, lasting for 2 rounds.
No skills have been added yet.