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OS-10S Fenrir is a medium combat mech designed by Cicero Laboratories and improved by Obsidian. It is the same generation as the OS-13S Hella. The Hati device it carries can bypass most airborne jamming systems and lock on enemy aircraft. And provide strong kinetic energy for the OS-10S pursuit system. Due to the fall of the Blair regime, mass production of the OS-10S was not completed, and only a few test models were stored in the Predator Laboratory on Mihema Island, and were eventually taken over by the Joint Military Department. It is still unclear whether Fenrir will have new breakthroughs in positioning and technology.
OS-10S Fenrir is a medium combat mech designed by Cicero Laboratories and improved by Obsidian. It is the same generation as the OS-13S Hella. The Hati device it carries can bypass most airborne jamming systems and lock on enemy aircraft. And provide strong kinetic energy for the OS-10S pursuit system. Due to the fall of the Blair regime, mass production of the OS-10S was not completed, and only a few test models were stored in the Predator Laboratory on Mihema Island, and were eventually taken over by the Joint Military Department. It is still unclear whether Fenrir will have new breakthroughs in positioning and technology.
During active attack, there is a 20% chance of triggering [[Pursuit]], causing 0.25 times the damage. For every 15% decrease in the own durability percentage, the trigger probability increases by 20%.
When attacking, if the own durability percentage is lower than 40%, ignore the target's 8% armor value and 4% dodge value.
Damage taken reduced by 5%
During active attack, there is a 20% chance of triggering [[Pursuit]], causing 0.25 times the damage. For every 15% decrease in the own durability percentage, the trigger probability increases by 20%.
When attacking, if the percentage of its own durability is lower than 60%, it ignores 35% of the target's armor value and 18% of its dodge value; the robot's movement power increases by 1 grid, and it ignores unit obstruction when moving. When attacking an enemy aircraft on the movement path, the [[Pursuit]] effect triggered by itself is replaced with [[Continuous Attack]]
Damage taken reduced by 10%
No skills have been added yet.