Hector
KX-099HM Hector is a third-generation light mech manufactured by Kamada Company. It is favored by multinational special operations forces because of its excellent mobile combat capabilities. As the company's first independently developed high-end light mecha, the KX-099HM Hector effectively fills the gap in the Camada product line for high-mobility and strong-strike models. The new steel alloy frame and sensor monitoring module improved from the KX-098 Odysseus, coupled with the miniaturized high-power power system, make Hector's comprehensive performance in protection and mobility significantly exceed the standard level of the third generation light mech. In addition, the rebel units installed at each joint are directly connected to the power system, which can recover part of the energy mobilized by emergency maneuvers and store it for a short period of time, and then release it through the armed system to achieve extremely aggressive tactical counterattacks.
KX-099HM Hector is a third-generation light mech manufactured by Kamada Company. It is favored by multinational special operations forces because of its excellent mobile combat capabilities. As the company's first independently developed high-end light mecha, the KX-099HM Hector effectively fills the gap in the Camada product line for high-mobility and strong-strike models. The new steel alloy frame and sensor monitoring module improved from the KX-098 Odysseus, coupled with the miniaturized high-power power system, make Hector's comprehensive performance in protection and mobility significantly exceed the standard level of the third generation light mech. In addition, the rebel units installed at each joint are directly connected to the power system, which can recover part of the energy mobilized by emergency maneuvers and store it for a short period of time, and then release it through the armed system to achieve extremely aggressive tactical counterattacks.
When being attacked, the damage received will be increased by 2.5% for each attack evaded, up to a maximum of 35%, and reduced by 10% at the end of the action.
When attacked, if the attacker's hit rate is less than or equal to 50%, the damage of this counterattack will be increased by 6%.
Avoidance rate increased by 5%
When being attacked, the damage received will be increased by 2.5% for each attack evaded, up to a maximum of 35%, and reduced by 10% at the end of the action.
When being attacked, if the attacker's hit rate is less than or equal to 70%, the damage of this counterattack will be increased by 24%; after each counterattack, the own skill multiplier will be +0.05, up to +0.15, and will be reset at the end of the action.
Avoidance rate increased by 10%
No skills have been added yet.